AI Insights · Timothy · October 2021
Top 5 Platformer Games on Android in Norway Q3 2021
Explore the performance of the top 5 platformer games on Android in Norway during Q3 2021, including weekly downloads, revenue, and active user trends.
In the third quarter of 2021, the top 5 platformer games on the Android platform in Norway showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game performed based on data from Sensor Tower.
Crash Bandicoot: On the Run! from King experienced a fluctuating trend in weekly revenue, with peaks around $384 in early July and dips to approximately $50 by early September. Weekly downloads ranged from 292 to 534, maintaining a steady level throughout the quarter. The game had a slight decline in weekly active users, starting at 3.5K in late June and ending at around 2.9K by the end of September.
Subway Surfers by SYBO Games saw consistent weekly revenue, peaking at $249 in mid-July and tapering off to about $100 towards the end of the quarter. Weekly downloads were strong, reaching over 1K in mid-July and stabilizing around 650 by the end of September. The game maintained a high number of weekly active users, starting at 9.3K and ending the quarter at approximately 6.8K.
Tomb of the Mask from Playgendary Limited had a stable performance in terms of weekly revenue, with figures hovering around $146 to $153 for the majority of the quarter. Weekly downloads saw a decline from 2.2K in late June to around 680 by the end of September. The game’s weekly active users also decreased from 12.5K at the beginning of the quarter to approximately 7.4K by the end.
Sonic Forces: PvP Battle Race by SEGA showed relatively stable weekly revenue, peaking at $186 in early July and experiencing a low of about $67 at the end of September. Weekly downloads remained consistent, ranging between 166 and 307. The game’s weekly active users slightly decreased from 2.7K in late June to around 2.1K by the end of the quarter.
CookieRun: OvenBreak by Devsisters Corporation had a modest weekly revenue, with peaks around $173 in late June and lows of approximately $75 in mid-September. Weekly downloads were initially low, starting at 37 in late June but saw an increase to around 133 by the end of September. The game’s weekly active users showed growth, starting at 179 and rising to approximately 282 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.